Level Designer

2015 to 2016

  • Level design of the prologue and tutorial section
  • Level design of 15+ levels and scripted NPC encounters
  • Adjusting rules of a procedural map generator
  • Functionality of a few gameplay objects (Blueprints)
  • Cutscene and Dialogue integration (Blueprints and Matinee)
  • Prototyping and integration of enemy type variants

Developed with
Unreal 4

The level design that I made for the prologue of the game was used to promote the game, first to be shown at the start of the Indie section of Xbox's show of E3 2016.

 

The "Redactors", red typewriter-ish machines, at the start of the video, could be used in 3 different offices and the player had to make the right choice to redact or leave intact the documents to get an achievement.

 

When everything came together, it created such a rich and powerful experience that really sets the tone of the game and where the player can learn about the player and the world and even some quest foreshadowing if he search for all the small details scattered around.

Prologue and Tutorial level

We Happy Few is a 1rst person open world survival with melee combat and stealth mechanics.

It was a fun experience to create many weird and whacky missions and think about the different approaches the player can make to complete his objectives.

Imagining and sometimes scripting funky, retro-futuristic, dystopian devices was quite a fun exercise that added a lot of flavor to the game.

I Yam what I Yam quest

Hallucinogenic Salad quest

Haute Cuisine quest